---
title: "Graphics Engineer, Kernel API Team… – Montreal, Canada"
canonical: "https://www.metaintro.com/job/graphics-engineer-kernel-api-team-at-unity-technologies-sf-9f85311b-ab37-53c6-97f8-93127931c063"
language: "en"
author: "Metaintro"
---

[/company/unity-technologies-sf](/company/unity-technologies-sf)[Unity Technologies SF](/company/unity-technologies-sf)
# Graphics Engineer, Kernel API Team at Unity Technologies SF

LanguageEnglish
Français

Compensation · Listed in posting

CA$89,100 – CA$133,700/yr

**Location**
: Montreal, Quebec

**Type**
: Full-time

**Level**
: not_specified

**Posted**
: Sep 11, 2026

## Description

Unity is hiring a Graphics Engineer for its Graphics Kernel API team to develop and maintain a low-level, cross-driver graphics abstraction layer used by Unity. The role focuses on consistent APIs across D3D12, Vulkan, Metal, WebGPU, and console backends; validation and conformance testing; performance, stability, and testability improvements; API specifications; and technical design and code reviews. Candidates should have software engineering fundamentals, multi-threaded C++ experience, real-time 3D graphics knowledge, and experience with a modern graphics API. The position is based in Montreal, Canada, with a base salary of CAD 89,100–133,700 gross.

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