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Supersonic

Technology, Information and Media

Take your spot at the top with Supersonic, Unity’s mobile game publishing solution. Get industry-leading technology and expert guidance to maximize your game's growth.

האם יש גיוס ב-Supersonic?

נכון ל-29 באוקטובר 2026, ב-Supersonic אין משרות פתוחות במקורות המשרות שמטאינטרו עוקבת אחריהם.

לקוחות

כל 39 החברות ש-Supersonic מציינת כלקוחות.

סיפורי לקוח38

  • Yummy Games
  • Born2Play
  • Gemo
  • Casual Hit Studio
  • Pau Rau Studio
  • Freeplay
  • Seenax
  • SAT-BOX
  • Fun Velikan
  • Ice Cube Studio
  • GameLemo
  • Pronetis Games
  • Ridgge
  • Mood Games
  • Polystation
  • RubesSoft
  • Lightneer
  • Butcher’s Games
  • Top Chop Games
  • FutureBright
  • Hibox
  • Tenet Games
  • Black Candy
  • Megatouch
  • Funcell
  • EOGAMES Studio
  • Noor Games
  • 4S Games
  • FeoFun
  • Pau Rau
  • UGI LAB
  • Five Bits
  • VectorUp Games
  • Ging Games
  • Friends Games Incubator
  • Garawell Games
  • Pau Rau Games
  • Fogwatt Games

לקוחות נוספים1

  • Garawell

מה הלקוחות שלהם אומרים

ציטוטים מאנשים בחברות הלקוחות של Supersonic.

“Supersonic hasn't forgotten the human element to the business and doesn't treat us merely as a means to achieve a business KPI. We have a great relationship with their team, they update us regularly and keep everything transparent and collaborative. In our opinion, we make better decisions when we make them together, and Supersonic are totally on-board with this mindset. This is equally as important as the fair contract we signed together.”

Yummy Games

“What impressed us about Supersonic was their responsiveness and speed: they worked very fast to ensure a speedy transition from soft launch to global launch, and that really paid off for us.”

Yummy Games

“One of the things we enjoyed most was the amount of data Supersonic gave us access to and the visibility into how the creatives and user acquisition campaigns on each channel were performing, which gave us a clear understanding of what was working best.”

Stan Mettra · Founder · Born2Play

“The fact that the Supersonic team is so flexible, open-minded, and understanding shows us that this can be a long-term partnership.”

Gemo

“Supersonic believed in my concept from the beginning. I felt I had a partner in the entire team, which was very helpful for me as a solo developer.”

Eduard Musoiu · Founder · Casual Hit Studio
הצגת 25 ציטוטים נוספים

“The entire Supersonic team gave me the resources and support I needed to succeed as a solo developer. I truly believe Supersonic is the best publisher in the world - they believed in my concept even when CPI was just so-so and went above and beyond to grow my game. Along the way I’ve learned a lot, which is in large part due to their transparency and cooperation. They’ve helped me grow as a developer and set me up for success now and into the future. The Supersonic team has created magic with Move People, and I know we have more success stories on the way together.”

Paul Raubic · Founder · Pau Rau Studio

“I truly believe Supersonic is the best publisher in the world - they believed in my concept and went above and beyond to grow my game.”

Paul Raubic · Founder · Pau Rau Studio

“Even though we had our own skilled UA and ad monetization teams, we still felt we could ... achieve bigger and better results in the long term by working together.”

Evgeniy Sidorov · Lead Game Producer · Freeplay

“For me, there are two players in the market - Supersonic and then there’s everyone else. Supersonic Studios meets all my requirements and has everything I’m looking for in a publisher - friendly and professional people, fair deals, very responsive, and of course super strong marketing and monetization power. I don’t need to waste time looking for a new publisher anymore.”

Gabriel Coriiu · Developer of Hide 'N Seek · Seenax

“For every developer reading this, don't take my word for it, see for yourself. Supersonic offers very fair deals and respects the developer’s IP rights, so there's nothing to lose whatsoever.”

Gabriel Coriiu · Developer of Hide 'N Seek · Seenax

“Not only they came up with very fair terms from the very beginning, but they are also highly transparent, and the people I've been working with are kind and knowledgeable. It very much feels like I'm part of a family, and we try to make it fair for everyone involved, as opposed to having the feeling of "we want to rob you just because we have the money".”

Gabriel Coriiu · Developer of Hide 'N Seek · Seenax

“I felt the support of the entire Supersonic team - they involved us during brainstorming sessions, gave helpful advice, and embraced the ideas we provided.”

Tatsuya Nachi · General Manager · SAT-BOX

“With Supersonic as our partner, I feel confident we’ll continue to scale future hits and achieve our goals of reaching global audiences.”

Tatsuya Nachi · General Manager · SAT-BOX

“Communication between us and Supersonic was excellent, which helped us quickly implement their suggestions and design tweaks.”

Fun Velikan

“But at Supersonic, the entire team really listened to us, understood our game, and supported our decisions.”

Fun Velikan

“The tremendous amount of creatives generated by the Supersonic team, coupled with our high LTV of more than $0.60, helped us keep CPI low and scale big, so we saw great profit margins across the board”

Dmitriy Kurylev · Co-Founder of Fun Velikan · Fun Velikan

“As a new and small studio, we felt fully supported by Supersonic and learned a lot throughout the publishing process to grow our skills as an entire team.”

Yunfei Zheng · Lead Developer of Car Cops · Ice Cube Studio

“Supersonic gave full trust to our production team, gave support to areas that we’re good at, and encouraged us to try new ideas.”

Chen Cheng · Founder · GameLemo

“Supersonic trusted and supported us where we needed them most while still giving us room to make our own decisions.”

Chen Cheng · Founder · GameLemo

“The Supersonic team was very patient as we worked together to lower CPI. In the end, our patience paid off - we’re now in the top charts and scaling profitably.”

Ionut Iftimia and Stefan Filote · Co-founders · Pronetis Games

“I know I can count on the Supersonic team to help us maximize profit and improve LTV to achieve a level of sustained success that’s usually a challenge in the idle clicker genre.”

Yusuf YILDIRIM · Founder · Mood Games

“We’ve really enjoyed using the tools on the Supersonic dashboard to track our game’s performance on all sides.”

Yusuf YILDIRIM · Founder · Mood Games

“But all that work was worth it - the team at Supersonic had expertly guided us through creating a hit game.”

John · Polystation

“We also like how open and transparent Supersonic are with us, whether it’s giving us very honest presentations about the soft launch or general sharing of information with us. We’re excited to see how many more titles we can get to the top charts with Supersonic in 2021.”

RubesSoft

“Our previous experience with publishers didn't end well - they tried to force us to make too many changes to our games, and we didn't see the results to justify this. Supersonic doesn't pressure us to make drastic changes and we like that - we believe that developers know best about what makes their game good. And, any changes they did suggest, they were sure to support with data that gave us faith in the decision.”

RubesSoft

“It truly feels like a real partnership where we’re both building the game together”

Mark Cochrane · CEO · Lightneer

“We understood from Supersonic that such high engagement and playtime is rare for a hyper-casual game - even our D7 playtime was upwards of 1000s”

Mark Cochrane · CEO · Lightneer

“Clearly, focusing 100% on step 1, creating great games, was the right decision”

Mark Cochrane · CEO · Lightneer

“Through this process, we were able to experience the advantages of both the automated and managed UA services from Supersonic. In both approaches, we had the support of an expert team that was working for our benefit to improve the profitability of our game while giving us feedback and insights that we could use for our next titles.”

Butcher’s Games

“Getting transparency into our game after launch was particularly helpful during AUA because we could see the impact of our tests and the progress of our campaign optimizations.”

Ermek Toktomambetov · Founder · Butcher’s Games

המיומנויות שהם מחפשים

השכיחות ביותר במודעות הפתוחות.

סטאק טכנולוגי

מערכת ניהול תוכן
WordPress
אנליטיקה
Google Analytics 4
Google Tag Manager
שיווק
Salesforce Pardot
רשת CDN
Cloudflare
cdnjs
ספריות
jQuery
Bootstrap
GSAP
D3.js
אבטחה
OneTrust

פרטי החברה

ענף
Technology, Information and Media
ענף (NAICS)
מידע ותקשורת
חברה דומה
FAR Inspections

חברות דומות

חברות מאותו תחום כמו Supersonic שמגייסות עכשיו.

שאלות על Supersonic

האם יש גיוס ב-Supersonic?
נכון ל-29 באוקטובר 2026, ב-Supersonic אין משרות פתוחות במקורות המשרות שמטאינטרו עוקבת אחריהם.
מי הלקוחות של Supersonic?
Supersonic מציינת 39 לקוחות, ביניהם Yummy Games, Born2Play, Gemo, Casual Hit Studio ו-Pau Rau Studio.
חזרה לניווט