Aghanim
mobile shooter
Aghanim is an integrated commerce, liveops automation, community engagement, and payments platform for mobile games.
Sedang merekrut
Apakah Aghanim merekrut?
Ya. Per 10 Oktober 2026, Aghanim memiliki 25 posisi terbuka di Metaintro.
Lowongan terbuka
Terbaru lebih dulu. Gaji ditampilkan jika dicantumkan di lowongan.
- Customer Support Specialist (LATAM)Dukungan PelangganMirafloresMiraflores——4 h lalu
- Customer Support Specialist (Asia)Dukungan PelangganAsia · Jarak jauhAsiaJarak jauh—4 h lalu
- DevSecOps EngineerDevOpsBelgrade +1 · Di kantorBelgrade +1Di kantor—11 h lalu
- Senior Frontend Engineer, PaymentsPengembangBelgrade +1 · Di kantorBelgrade +1Di kantor—11 h lalu
- Senior Payments ManagerKeuanganBelgrade +1 · Di kantorBelgrade +1Di kantor—24 Agu 2026
- Customer Success Producer (Vietnam)Dukungan PelangganJarak jauh—Jarak jauh—23 Jul 2026
- Senior Product Designer (Dashboard)DesainBelgrade · Di kantorBelgradeDi kantor—29 Jun 2026
- Customer Success Producer (Japan)Dukungan PelangganJarak jauh—Jarak jauh—23 Jun 2026
Pola perekrutan
Seberapa cepat Aghanim menambah lowongan, dan bagaimana pengaturan kerjanya.
Lowongan baru tiap bulanLowongan yang pertama kali diposting pada bulan tersebut
Pengaturan kerja lowonganPorsi dari lowongan terbuka
Pelanggan
8 perusahaan yang disebut Aghanim sebagai pelanggannya.
Studi kasus7
- DDECA Games
- CCubic Games
- Vertigo Games

- UUNI-STAR Interactive
- SSuperPlanet
- JJet Games
- FFortune Mine Games
Pelanggan lainnya1
- UUNI-STAR
Kata pelanggan mereka
Kutipan dari orang-orang di perusahaan pelanggan Aghanim.
“We’d run a webshop before, but it never moved past a few percent of revenue, it just wasn’t built to keep up with how fast we wanted to test things. Aghanim gave us a hub that’s simple to operate, that’s become a real gathering point for our game community, and that’s had a meaningful impact on the studio’s key financial metrics. The partnership feels less like a vendor relationship and more like an extension of our own team.”
“Aghanim didn’t just replace our webshop, it rebuilt our DTC approach into a real growth engine. Faster returns, cleaner operations, and materially more revenue. And it wasn’t just lift from moving spend offapp: our per-player earnings and average check increased in a way that finally made DTC scalable.”
“Launching with a DTC first mindset fundamentally changed how we think about monetization. Within the first week, nearly a quarter of our revenue was already off-app, but more importantly, we built a system we fully control.”
“Aghanim moved us from a basic webshop to a scalable, data-driven DTC architecture. This partnership hasn't just moved spend off-platform; it has established a sustainable, publisher-centric model that allows us to scale faster in global markets with better per-player earnings.”
“Aghanim is not a webshop - it’s a real DTC monetization layer. We didn’t just move spend off-platform, we saw meaningful improvements in conversion and purchaser growth, while direct-to-checkout unlocked incremental revenue our previous setup couldn’t capture. The solution turned our old webshop into a scalable monetization growth channel.”
Tampilkan 2 kutipan lagiTampilkan lebih sedikit
“What stands out about Aghanim is how much more we can do versus our previous webshop setup. It's a full DTC out of the box stack. Deeper customization and segmentation give us greater control over the player experience, while advanced liveops and engagement tools turn DTC into an actively managed channel rather than a static website. The move into production was seamless, and the customer success support has been outstanding.”
“Eight days after launch, the game hub continues to be performing above Aghanim's early shared expectations across revenue uplift, player adoption, and ARPPU increase. Players are accepting the platform with an incredible kick start rate - a significant portion are migrating their purchase behavior there, especially higher value spenders. Aghanim's game hub clearly established itself as a trusted, stable, and high value purchase channel from week one.”
Keterampilan yang mereka cari
Paling sering muncul di lowongan terbuka.
Keterampilan paling dicari
- SQL
- LiveOps
- Google Sheets
- Game monetization
- GenAI
- LLMs
- AI tools
- Payment providers
- Python
- PostgreSQL
- GCP
- TypeScript
Stack teknologi
- Keamanan
- Termly
- Pustaka
- D3.js
- Hosting
- GitHub Pages
- Analitik
- Google Tag Manager
- Kerangka kerja
- Next.js
Fakta perusahaan
- Kantor pusat
- 洛杉矶
- Industri
- mobile shooter
- Sektor (NAICS)
- Informasi
- Situs web
- aghanim.com
- Karier
- jobs.ashbyhq.com/aghanim
Lowongan per lokasi
Di mana Aghanim merekrut. Pilih kota untuk melihat lowongannya.
Pertanyaan tentang Aghanim
- Apakah Aghanim merekrut?
- Ya. Per 10 Oktober 2026, Aghanim memiliki 25 posisi terbuka di Metaintro. Paling banyak ada di Customer Support (7), Developer (5), dan Design (3).
- Di mana Aghanim merekrut?
- Aghanim merekrut di Lisbon, Belgrade, Asia, China, Japan, dan Miraflores, dengan lowongan terbuka terbanyak di Lisbon.
- Apakah Aghanim menawarkan kerja jarak jauh atau hibrida?
- 7% lowongan terbuka bersifat hibrida dan 30% jarak jauh.
- Siapa saja pelanggan Aghanim?
- Aghanim menyebut 8 pelanggan, termasuk DECA Games, Cubic Games, Vertigo Games, UNI-STAR Interactive, dan SuperPlanet.
- Keterampilan apa yang dicari Aghanim?
- Lowongan terbukanya paling sering meminta SQL, LiveOps, Google Sheets, Game monetization, dan GenAI.