Description
The role involves creating and adapting 3D models from photography, pre-existing models, and concepts, including vegetation, while researching independently, following artistic and technical trends, and supporting the team. It requires 5+ years of VFX or animation experience, 3+ years in animation, strong 3D animation aptitude, extensive Maya experience, and experience with ZBrush and Arnold Render; SpeedTree, Houdini, and Marvelous Designer are pluses, along with knowledge of skinning, rigging, technical constraints, and optimization.
