Description
The 3D Character Animator will work with keyframe animation and motion capture for humanoid and creature characters, deliver client-quality assets with minimal Lead Artist involvement, communicate with the Lead Artist, and refine artistic abilities and software skills. The role requires Maya or Motion Builder, familiarity with Unity or Unreal, knowledge of posing and timing, and experience with motion-capture post-processing, overlay animation, retargeting, story, and constraints. It is a full-time permanent position in Belgrade, Serbia, with a hybrid and remote work pattern, and includes medical care and other benefits.
