Description
Ubisoft Montreal is hiring a 3D Programmer to work on the rendering systems for the Assassin's Creed HEXE project. The role involves opaque rendering, shadows, post-processing, compute-based systems, GPU debugging, performance optimization, console-specific rendering solutions, and support for the Toolmode Data Generation pipeline. Candidates need a bachelor's degree in a relevant field, strong real-time rendering knowledge, game-shipping experience on PlayStation 5, Xbox Series X/S, or Nintendo Switch 2, GPU profiling expertise, and familiarity with large codebases; Anvil engine and Toolmode experience are assets.
