Description
The role develops and implements 3D Gaussian Splatting and neural-rendering algorithms for autonomous-driving scene reconstruction, simulation-asset production, dynamic-object modeling, and closed-loop evaluation. Responsibilities include building reconstruction and rendering pipelines, optimizing training and inference, integrating results with simulation and perception systems, and collaborating with data-production and algorithm teams. The position requires a relevant master's degree, deep-learning and graphics development skills, and R&D experience in 3D reconstruction or related fields.
