Description
The Game Engine Programmer Intern will write and optimize code for game-engine subsystems, adapt to existing codebases, produce technical and end-user documentation, identify technical obstacles, and report progress to a manager while following a Lead Programmer’s guidance. The role requires French and English, C/C++, applied 3D mathematics, real-time interactive application experience, and performance-maintainability experience; C++ and Unreal Engine 4 experience are preferred. The internship is stated to start in January 2026 and offers partial remote work, healthcare, and other benefits.
