Description
Sony Interactive Entertainment is hiring a Spatial Audio Software Engineer to develop next-generation spatial audio rendering for PlayStation. The role involves implementing ray-traced spatial audio, real-time audio simulation, physics-based algorithms for reflection, diffraction, and occlusion, and optimizing performance and latency. The position requires spatial rendering, GPU programming, C/C++, audio fundamentals, and physical computation, with experience in spatial audio, 3D audio, HRTF, games, simulations, or middleware preferred.
