Description
Ubisoft is hiring an Unreal Engine Animation Systems Developer to build, maintain, and optimize scalable animation systems for a multiplayer game. The role involves collaborating with animation, programming, and motion capture teams; developing tools and procedural or physics-based animation techniques; optimizing performance, memory usage, and compatibility; and improving animation workflows. Candidates need experience with C++ and C#, Visual Studio, 3D mathematics, rigging, state machines, ragdoll physics, inverse kinematics, facial animation, and animation tool development.
