Description
Ubisoft is hiring an Unreal Engine Animation Systems Developer to collaborate with animation, programming, and motion-capture teams and develop high-performance, scalable animation systems and tools for living, dynamic worlds. The role involves analyzing and maintaining animation features, researching procedural and physics-based techniques, optimizing systems for performance and compatibility, and communicating technical concepts across multidisciplinary teams. Candidates should be proficient in C++ and C#, use Visual Studio, understand 3D mathematics, and have experience with rigging, state machines, ragdoll physics, inverse kinematics, and facial animations.
