Description
Apple is seeking a Compiler Backend Engineer to design, implement, and productize backend compiler optimizations for Apple Silicon GPUs. The role spans early architecture exploration, prototyping, performance and correctness issue resolution, and production hardening, with close collaboration on instruction-set and micro-architecture proposals. The engineer will work on an LLVM-based compiler backend that generates optimized GPU binaries for graphics, gaming, and machine learning workloads across Apple devices.
