Description
Electronic Arts is hiring an Audio Software Developer III for the Battlefield Engine Core Audio team in Montreal. The role focuses on developing and maintaining game audio systems and workflows using the Frostbite engine, supporting audio content creators, documenting system design, and improving Battlefield audio technology. It requires 5+ years of commercial software engineering experience with C++, experience with multi-threaded codebases and game audio middleware or related audio technology, and strong collaboration and communication skills; the work model is hybrid.
