Description
The PlayStation Audio Software Engineer will design and implement the foundation layer of PlayStation audio software, including platform components, audio CODEC processing, data flow, low-latency signal processing, embedded optimization, and hardware-based performance tuning. The role requires programming with Audio CODECs, C/C++ or assembler, embedded software development, audio signal processing knowledge, and low-level debugging; real-time audio, OS, driver, and middleware experience are preferred.
