Description
Apple is hiring a Simulation Engineer for its Camera & Depth Architecture team to develop and maintain high-throughput simulation frameworks that generate synthetic imagery and model camera systems from sensor through lens. The role involves characterizing end-to-end hardware and software performance, defining hardware specifications and performance metrics, collaborating with metrology and calibration teams, and managing project deliverables. Candidates need a bachelor’s degree and at least 10 years of relevant experience in optics, physics, or a related field, along with programming and optical-design-package experience.
