Description
The Advanced Technical Animator will architect and optimize scalable runtime animation and character systems in Unreal Engine, including animation blueprints, motion matching, state machines, IK, secondary motion, facial animation, simulation, and cross-DCC pipelines. The role also develops Python, MEL, C#, or C++ tools, troubleshoots production bottlenecks, supports external vendors, establishes pipeline standards, and mentors team members across games, film, or real-time interactive production.
