Description
Embark is hiring a Gameplay Engineer to work on THE FINALS, collaborating with designers and other engineers to build and maintain gameplay systems, tools, architecture, performance, and networking. The role involves debugging complex issues, taking ownership of features and systems, and supporting live-game iteration. It requires a strong C++ background, computer science fundamentals, software architecture experience, and a passion for game systems; Unreal Engine, Angelscript, shooter experience, and full-cycle game development experience are preferred.
