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Darwin Runtime Engineer, Core OS at Apple

Department: Software and Services

Location
Cupertino, California
Level
entry
Posted

Description

Apple’s Darwin Runtime team is hiring a Software Engineer to develop low-level runtime technologies for its operating systems, including Grand Central Dispatch, XPC, pthread, malloc, secure inter-process communication, memory management, and concurrency primitives. The role involves designing APIs and IDL compiler frontends and backends, optimizing runtime performance and memory usage, debugging across system layers, and collaborating with kernel, security, and framework teams. Candidates need a BS or MS in Computer Science or equivalent, 0–3+ years of relevant low-level systems programming experience, C fluency, UNIX-like systems experience, and strong operating-system fundamentals.

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