Description
NVIDIA is hiring a Software Engineer for its Tensor IR & CUDA Tile team to design and implement compiler transformations, MLIR-based dialects and lowering passes, and tile-based kernel optimizations for NVIDIA GPUs. The role requires a bachelor’s, master’s, or Ph.D. in a relevant field or equivalent experience, at least three years of compiler optimization, performance analysis, and IR design experience, strong C/C++ and software design skills, and the ability to lead independent development. The posting lists a base salary of 152,000 USD to 241,500 USD, equity eligibility, and benefits, and states that applications were accepted until August 27, 2026.
