Description
The role owns the CI/CD backbone and release infrastructure for an Unreal Engine game production pipeline, designing pipelines across PC, console, and mobile; architecting a Kubernetes-based Internal Developer Platform; implementing quality gates; optimizing Perforce and hybrid on-prem/cloud infrastructure; and developing self-service tools and release engineering capabilities. The position requires hands-on experience with game-production CI/CD, infrastructure-as-code, SRE practices, Perforce, and release engineering, with Unreal Engine and multi-platform experience preferred.
