Description
Ubisoft is hiring an Engine Programmer in Montréal to develop and evolve core game-engine systems, including scalable, high-performance modules, physics systems, data pipelines, and packaging technologies. The role involves designing technical solutions, optimizing performance and stability, reviewing existing functionality, and collaborating with cross-functional teams. Candidates need a degree in Computer Science, Software Engineering, or related training, at least five years of professional programming experience, and strong knowledge of software programming and game-engine architecture.
