Description
Epic Games is hiring an Engine Programmer Intern to help build a new schema-based serialization stack for Unreal Engine. The intern will design and implement serialization features, write high-performance and memory-efficient C++, create serialized-data tooling, develop unit tests, collaborate with engine teams, and participate in code reviews and design discussions. The role emphasizes C++ systems programming, data structures, memory representation, debugging, and careful attention to correctness and backward compatibility.
