Description
Apple is hiring a Silicon Architecture Engineer to tune SoC memory-performance state controllers, improve control and observability, and drive architecture decisions for unreleased silicon products. The role involves full-system workload simulation, performance and power projection, architecture studies, hardware/software collaboration, data analysis, and communication of simulation and device-capture findings. It requires a bachelor’s degree in computer engineering or a related field, Python-based workload capture and analysis, software prototyping, performance and power experiments, automated testing, data analytics, and hardware-tracing tools. The position is based in Cupertino, California or other unanticipated locations throughout the United States, requires 40 hours per week, and offers a base-pay range of $174,149 to $225,300 per year.
