Description
The Director of Game Design will translate the Haven team’s creative vision into balanced, scalable, and engaging systemic gameplay, including short-term loops, long-term progression, fantasy, narrative, and metagame structures. The role leads and mentors game designers, sets design standards, validates mechanics, and collaborates with engineering, UI/UX, audio, and live operations teams. It requires at least six years of video game design experience, including a major commercial AAA multiplayer title, full-product-cycle experience, and at least two years managing game designers; Unreal Engine knowledge and a passion for innovation are preferred.
