Description
Gameplay Software Engineer role on EA SPORTS FC at Electronic Arts in Vancouver, British Columbia, Canada. The role focuses on designing and writing gameplay code, prototyping new mechanics, creating technical designs for gameplay systems, building tools and workflows, and working with a proprietary engine in a hybrid work model. It requires strong C++ and object-oriented programming experience, knowledge of gameplay-related systems such as AI, character control, or multiplayer, and solid debugging, multithreading, and performance optimization skills.
