Description
Electronic Arts is hiring a Gameplay Software Engineer for an unannounced project in EA Studios - Mobile Korea in Seoul. The role focuses on core gameplay development using the Frostbite engine, including AI, player control, animation solutions, physics, gameplay tools, performance optimization, and resolving gameplay issues in live environments. It is a hybrid regular employee position requiring at least 5 years of related development experience, strong C/C++ and STL skills, collaboration and English reading/writing ability, with preferred experience in game client engine development and related systems.
