Description
Electronic Arts is hiring a Generalist Software Engineer for its Advanced Technology Group in Vancouver, British Columbia, Canada. The role is hybrid and focuses on game creation, including architectural design, implementation, debugging, and optimization across rendering, gameplay, audio, user interface, online, physics, databases, and tools. Responsibilities include implementing core game logic and flows, developing technical solutions, optimizing frame rate and load times, integrating technologies, and analyzing development-cycle impacts. The position requires at least six years of C++ software development experience, proficiency with large-scale multi-domain systems, knowledge of memory management and run-time optimization, scripting and API experience, and a bachelor's degree in computer science or a related field or equivalent training and professional experience.
