Description
NVIDIA is hiring an experience compiler engineer for its GPU Assembler team to develop, maintain, and improve the company’s Assembler and Disassembler tools for GPU compute. The role involves collaborating with GPU architecture, debugger, profiler, and related-component teams, gathering customer and partner feedback, and delivering performance and reliability improvements. Candidates need a BS or MS in computer science, computer engineering, or equivalent experience, at least two years of software development experience with assembler, linker, loader, binary-tool, or debugger work, strong C/C++ skills, compiler-development experience, and knowledge of assembly, processor ISA, computer architecture, and system software.
