Description
Apple is seeking a GPU Modeling Engineer to join its Platform Architecture GPU Modeling Team and help define and tune next-generation GPU architectures for iPhone, iPad, and Mac products. The role involves creating and maintaining a high-performance C++ model of future GPUs, implementing hardware features such as machine learning, ray tracing, and mesh shading, validating model accuracy against RTL and other models, analyzing model-generated data, and collaborating with architecture, design, compiler, and software teams to assess hardware and software feasibility and propose architectural changes.
