Description
Apple is hiring a GPU Modeling Engineer for its Platform Architecture GPU Modeling Team to develop and maintain a high-performance C++ model of next-generation GPUs. The role involves coding and debugging performance and functional models, implementing hardware features such as machine learning, ray tracing, and mesh shading, validating model accuracy against RTL and other models, analyzing model data, and collaborating with architecture, design, compiler, and software teams to assess hardware and software feasibility and propose architectural changes.
