Description
Apple is hiring a GPU Modeling Engineer to join its Platform Architecture GPU Modeling Team and contribute to next-generation GPU architecture research for iPhone, iPad, and Mac products. The role develops and maintains C++ models of the software stack, implements Metal APIs and a custom driver stack, and evaluates graphics and compute features through performance experiments and analysis. The position requires a bachelor's degree, C++ software skills, GPU driver implementation experience, and familiarity with graphics APIs such as Metal, DirectX, Vulkan, or OpenGL.
