Description
Apple is seeking a GPU Platform Architect to join its GPU Platform Architecture Team and contribute to next-generation GPU architectures for iPhone, iPad, and Mac products. The role focuses on defining and tuning the future GPU Programmable Shader Core, extending and modifying its architecture and instruction set, and developing prototype software implementations for simulated hardware to validate concepts. The position requires a bachelor’s degree, experience with GPU, CPU, DSP, or ISP architecture, and software experience in C/C++, XSL, and a scripting language such as Python or Ruby.
