Description
The role develops and improves graphics features, refactors and optimizes code, fixes graphics bugs, writes code according to style guidelines, and creates technical documentation. It requires at least two years of commercial C++ development experience, graphics-API and shader experience, knowledge of linear algebra, experience creating 3D demo applications or engines, familiarity with debugging and profiling tools, and understanding of the graphics pipeline and GPU architecture. The position is based in Berlin and offers benefits including annual leave, paid time off, education opportunities, pension contributions, and other employee perks.
