Description
Unity is hiring a Graphics Engineer for its Graphics Kernel API team to develop and maintain a low-level, cross-driver graphics abstraction layer used by Unity. The role focuses on consistent APIs across D3D12, Vulkan, Metal, WebGPU, and console backends; validation and conformance testing; performance, stability, and testability improvements; API specifications; and technical design and code reviews. Candidates should have software engineering fundamentals, multi-threaded C++ experience, real-time 3D graphics knowledge, and experience with a modern graphics API. The position is based in Montreal, Canada, with a base salary of CAD 89,100–133,700 gross.
