Description
Unity is hiring a permanent Graphics Engineer for its Lighting team within Unity Graphics. The role maintains and develops graphics features in the Scriptable Render Pipeline, including direct and indirect lighting, ray tracing, shadow mapping, and rendering architecture; collaborates with developers, technical artists, and product designers; fixes bugs; creates automated tests; and delivers maintainable, cross-platform code. The position requires GPU programming with HLSL, modern GPU architecture knowledge, rendering experience, agile delivery experience, C#, and strong English communication skills. A base salary range of 577,300.00–721,600.00 DKK annually is listed for the Denmark work location, with additional benefits and potential equity or incentive participation.
