Description
Unity is hiring a Graphics Engineer to develop and maintain its Vulkan renderer across Unity-supported platforms. The role focuses on CPU and GPU performance, bringing up Vulkan and GPU capabilities, shaping cross-platform graphics abstractions, and collaborating with stakeholders through technical and code reviews. Candidates should have software engineering fundamentals, multi-threaded C++, Vulkan or another modern graphics API experience, real-time 3D graphics knowledge, and the ability to diagnose rendering and performance issues. The Montreal base salary range is CAD$89,100 to CAD$133,700 gross, with possible equity, bonuses, and commissions.
