Description
Apple is seeking a Performance Modeling Engineer to define and optimize GPU micro-architecture by analyzing workloads, collecting and validating measured and simulated results, identifying bottlenecks, and improving GPU and SoC simulation environments. The role involves C++ performance modeling, architectural specification, collaboration with micro-architecture and RTL designers, and development of APIs, tools, and standard examples. It requires a bachelor's degree and at least 10 years of relevant experience, along with C or C++ and scripting-language experience.
