Description
Playdead is hiring a Graphics Programmer to build and improve graphics technology for its games, including low-level engine code, graphics algorithms, content-creation tools, performance optimization, and final-quality bug fixing. The role requires C/C++, strong mathematics, performance-oriented development, and collaboration with artists; experience shipping AAA titles or building game engines and graphics technology is required, while formal computer science or graphics education, engine and console development, aesthetic judgment, and C# familiarity are desired. The position is based at Playdead’s office in Copenhagen, Denmark.
