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Graphics Software Content Engineer at Apple

Department: Hardware

Location
Orlando, Florida
Level
entry
Posted

Description

The role develops and maintains GPU workloads for architectural validation and design verification, supporting Apple GPU development from early specification through silicon bring-up and post-silicon. Responsibilities include creating workloads for architecture, functionality, performance, and power validation; collaborating with hardware and software teams to identify and debug architectural, logic, and silicon issues; supporting production driver bring-up; and creating bit-accurate C/C++ models for hardware verification. The position requires GPU API experience, strong C/C++ skills, knowledge of graphics rendering algorithms, relevant coursework or projects, and a B.S. degree with 0 years of experience.

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