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Graphics Software Content Engineer at Apple

Department: Hardware

Location
Orlando, Florida
Level
mid
Posted

Description

The role develops and maintains GPU workloads for architectural validation and design verification across the GPU development lifecycle, from early specification through silicon bring-up and post-silicon. Responsibilities include creating bit-accurate C/C++ models, debugging architectural, logic, and silicon issues, supporting GPU hardware and software teams, and ensuring GPU functionality, performance, and power efficiency. The position requires GPU API experience, strong C/C++ programming, knowledge of graphics rendering algorithms, and a B.S. degree with three years of experience.

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