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Hard Surface Artist (Contract) at Bladework Games

Setup
Remote
Type
Contract
Level
mid
Posted

Description

Bladework Games is hiring a Hard Surface Artist to create stylized character armor, weapons, items, and related game assets. The role focuses on clean box modeling, low-poly game-ready meshes, efficient UVs and LODs, topology, baking, rig-ready assets, and PBR texturing and shading, with a strong Unreal focus. Candidates need at least three years of game-industry experience, including work on a shipped title, and must be able to work remotely from the United States.

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