Description
Bladework Games is hiring a Hard Surface Artist to create stylized character armor, weapons, items, and related game assets. The role focuses on clean box modeling, low-poly game-ready meshes, efficient UVs and LODs, topology, baking, rig-ready assets, and PBR texturing and shading, with a strong Unreal focus. Candidates need at least three years of game-industry experience, including work on a shipped title, and must be able to work remotely from the United States.

