Description
The role is a 3D Hard Surface Modeler responsible for creating high-quality 3D hard-surface models such as weapons, machinery, and props; producing textures; applying PBR techniques; and collaborating with art directors and team members to meet game visual and gameplay requirements. The position requires at least one year of 3D hard-surface modeling experience, proficiency in ZBrush, 3ds Max or Maya, and Substance Painter, along with strong visual and spatial perception, teamwork, communication, and project-management skills.
