Description
Apple is hiring a GPU Kernel/Firmware System Software Engineer to design and build low-level kernel and firmware drivers for graphics, machine learning, and compute workloads across iOS and macOS. The role covers memory management, power management, asynchronous command processing, error concealment, hardware and software roadmap decisions, and integration with cross-functional engineering teams. Candidates need at least five years of C/C++ programming experience, computer system architecture knowledge, driver or operating-system experience, and a bachelor's degree in a related technical field or equivalent work experience.
