Description
Haven Studios is hiring a Lead Game Designer focused on progression and economy for an upcoming live-service game. The role owns player progression structures, player lifecycle, virtual economies, monetization loops, balancing, tuning, and post-launch optimization, while collaborating with directors, production, data analysts, and engineering teams. The position requires extensive systems or progression design experience, including at least one launched AAA multiplayer live-service title, along with strong economic, mathematical, Unreal Engine, telemetry, and documentation skills.
