Description
Templar is hiring a Lead Designer to shape the complete player experience of its games and lead the design team. The role covers game design creation and refinement, coordination with Game Directors and Producers, level and gameplay-feature development, cross-departmental integration, design process improvement, and mentoring. Candidates need at least seven years of design experience, experience leading a product from start to finish, shipped single-player and multiplayer titles, and at least two shipped products with design credit. Unreal Engine, open-world or co-op design, combat and stealth design, mission or quest systems, and Blueprint scripting are preferred. The position is full-time and onsite in Alpharetta, Georgia.
