Description
Insomniac is hiring a Lead Systems Designer to manage and mentor a small Systems Design team while also contributing hands-on gameplay systems design. The role oversees design, prototyping, iteration, documentation, scheduling, quality, and cross-disciplinary collaboration for large-scale game production, including player mechanics, non-combat systems, world simulation, economy, progression, and game balance. The position requires intermediate experience with level-editing tools and scripting, knowledge of Maya or another major 3D modeling program, and strong communication skills; Adobe Illustrator and UE4 Blueprint scripting are advantageous.
