Description
The Level Designer will create innovative, accessible, and atmospheric game levels, collaborate with level artists and other design disciplines, develop 3D play spaces and puzzles, integrate events and actors, and contribute to gameplay mechanics. The role requires a diploma or equivalent training, at least three years of video game level-design experience, strong knowledge of systemic, open-world, architecture, and puzzle design, familiarity with industry tools and pipelines, and knowledge of Photoshop, SketchUp, and Unreal Engine. The position is full-time and permanent with a hybrid work arrangement.
