Description
Red Kite is hiring a permanent Level Designer for its on-site studio in Leeds. The role focuses on prototyping and iterating levels, whiteboxing traversal, exploration, combat, and narrative spaces; designing and implementing mission flows in open worlds; creating combat and stealth encounters; and collaborating with art, audio, and narrative teams. The position requires knowledge of Unreal Engine 5, including Blueprint scripting, World Partition, Level Instances, and Data Layers, with large 3D-level or open-world experience desirable. Benefits include a 35-hour work week, flexible Fridays, a defined annual bonus, holiday allowance, learning days, and health, dental, and other insurance coverage.
