Description
Liquid Development is hiring on behalf of GameSim, a Keywords Studio, for a full-time remote Lighting Artist role supporting GameSim production teams. The role focuses on creating high-quality real-time lighting for games and interactive scenes, collaborating across art, design, technical art, engineering, VFX, and production to deliver polished lighting that meets visual, technical, and performance standards. The posting emphasizes hands-on production work with some leadership, review, and coordination responsibilities, requires a strong lighting portfolio and relevant real-time engine experience, and is based in Mexico City, Mexico with salary listed in MXN.
