Description
NVIDIA is hiring a Linux Graphics Software Engineer for its Linux Graphics driver team. The role focuses on defining, designing, developing, and automating Linux Vulkan and OpenGL graphics software, maintaining driver quality, supporting GPU hardware across current and upcoming Linux operating systems, and collaborating with software, hardware, architecture, and OEM teams. Candidates need a bachelor’s degree or equivalent experience, at least three years of graphics system-level software development experience on Linux, and at least three years of C and C++ programming experience. The posting states that applications are accepted until September 12, 2026, and provides base salary ranges for Level 2 and Level 3 employees.
